This site exhibits a collection of computer-generated images of Lego sets.
Each pixel has been painstakingly handcrafted to the precise luxomatic
frequency of...
No, I use a program called
POV-Ray
that draws 3D images from script-based descriptions of virtual objects,
cameras, and lights.
In this case the objects are Lego pieces. Thousands of tiny elves in a
magical treehouse laboratory (made of gumdrops) labor hour upon hour to
photograph and measure the exact dimensions of each Lego piece and...
No, I'm lying again (and the joke just gets more hilarious each time I use
it)! Actually, each Lego piece is described in POV-Ray's scripting language
as a collection of three-dimensional shapes.
Lutz Uhlmann
has created a huge library of scripts for highly detailed Lego pieces
called
LGEO
which comprise a majority of the parts that I use.
Anton Raves
also has created a library of POV-Ray Lego parts. If I need a part that
isn't available in either of these libraries then I'll make it myself using
black magic. No, I do it using, once again, POV-Ray's language.
With these part descriptions at my disposal I use the POV-Ray scripting
language to position, orient, and color the individual pieces, combining
them to form a larger model. It's very similar to putting a real world Lego
set together and it's fun.
This page
briefly explains ray-tracing, in case you're interested. If you can't
appreciate the geeky coolness of ray-tracing, you just might be a
redneck.